Taser Probes

Every taser shot fires two real probes. They fly out, stick where they land and trail a coiled wire back to the cartridge, while the blast doors, AFID tags.

US$9.99

By Rivo

Taser Probes
Taser Probes
Taser Probes
Taser Probes
Taser Probes
Taser Probes
Taser Probes

Description

The Probes

  • Two barbed probes per shot, fired with the real 8° spread between top and bottom
  • True-scale nickel probes in three styles, with no lettering or branding
  • Probes stick in players and NPCs, or land and lie where they fall on a miss
  • They stay in the target for 60 seconds after the wires go, or until someone pulls them out

The Wires

  • A real 3D coiled wire, not a flat line, with the coil defined up close
  • Wires sag with gravity and lie on the ground instead of floating or sinking into it
  • 25 ft (7.6 m) wire on the stock stun gun, 35 ft on the MP stun gun, set per weapon
  • Wires snap when stretched past their length, end when the officer holsters, and time out after 30 seconds

The Debris

  • Both blast doors kick out of the cartridge on every shot
  • AFID confetti tags scatter on the ground, just like the real thing
  • The spent cartridge drops when the shot is done
  • Up to 2 live wire sets per shooter, so nothing piles up

Works With Every Taser

  • The stock stun gun and the MP stun gun work out of the box
  • Add-on tasers are detected automatically from their damage type
  • Force any weapon in or out, or give it its own wire length and probe style, in the config

Built Right

  • Fully synced: everyone nearby sees the same probes, wires and debris
  • Nothing runs per frame while nobody has probes out
  • Wires stream full detail near the camera and thin lines further away
  • Server-side checks on every shot: ownership, weapon, range and rate limits
  • Fully standalone, no framework needed

Built For Developers

  • Exports: Fire, RemoveProbes, Reenergize, IsTaser, ClearAll and more
  • Events for hits, probed peds, wire snaps, removals and server-side logging
  • Fire probes from code for cutscenes and NPC officers
  • Config, locales and bridge files are open and fully editable

Commands

  • /removeprobes pulls the probes out of the nearest person, with optional ACE permission

Requirements

  • FiveM server with OneSync (on by default)