Speedbumps (UK Style)

60 UK traffic calming props for FiveM: road humps, speed cushions, raised zebras, junctions, rumble strips and car park bumps, built to DfT dimensions.

US$3.99

By Rivo

Speedbumps (UK Style)
Speedbumps (UK Style)
Speedbumps (UK Style)
Speedbumps (UK Style)
Speedbumps (UK Style)
Speedbumps (UK Style)
Speedbumps (UK Style)
Speedbumps (UK Style)

Description

Every kind of UK speed bump, as a streamed prop pack for map builders and server owners. Each model is built to the dimensions in the Department for Transport guidance, checked side by side against photos of real UK roads, and given collision that follows its real profile, so cars ride over the hump instead of hitting a box.

This is a prop pack. It streams the models and nothing else: no scripts, nothing placed in the world. Put them where you want them with CodeWalker, your map editor or your own scripts.

What's In The Pack

  • Round-top road humps, 3.7 m long and 75 mm high, in 4 m, 7 m and 10 m widths plus a lane module
  • Sinusoidal humps, the smooth profile used on bus routes, in the same widths
  • Flat-top humps with 1:15 ramps, and flat-tops with sinusoidal ramps
  • Thermoplastic thumps in black and in yellow reflective
  • Speed tables in black asphalt or red surfacing with a white edge line
  • Raised zebra crossings with red block-paved ramps and road studs
  • Raised junctions in 10 m and 14 m, block paved with ramps on every arm
  • "H" and "S" bus-friendly humps
  • Asphalt speed cushions in 1600 and 1900 widths, black or red
  • Bolt-down rubber speed cushions, black or red
  • Rumble strips in white, red and yellow, with spacing that closes up toward the hazard
  • Rubber car park bumps in 50 mm and 75 mm, in three lengths, plus single modules and end caps to build any length
  • Cable protector ramps, single or three in a row

Built To UK Spec

  • Real dimensions from DfT LTN 1/07, the Traffic Signs Manual and the Road Humps Regulations
  • Diagram 1062 white triangles on each lane's approach, laid out for left hand traffic
  • Bitumen overbanding on the asphalt toe joints, mitred at the corners
  • Colours of red surfacing, yellow thermoplastic, rubber and block paving matched to photos of real installations

Built Right

  • Collision follows each bump's real profile, with the right surface: tarmac, painted tarmac, brick paving, rubber, and rumble strip so tyres actually rumble
  • Three LODs on every model, and the low LOD drops the paint and fixings
  • One shared texture dictionary for all 60 models, loaded once
  • A skirt under every model, so a cambered road or a slightly low placement never shows a gap
  • Static archetypes, ready for ymaps

Easy To Place

  • The origin sits on the road surface at the centre of the bump, so you place it at road height with no offset
  • +Y is the direction of travel: set the heading to the road's heading
  • Lane modules have square ends and tile side by side for any road width
  • Car park modules step every 500 mm to build any run

Requirements

  • Any FiveM server
  • No framework and no dependencies